Working with C# The C# support in Visual Studio Code is optimized for cross-platform.NET Core development (see for another relevant article). Our focus with VS Code is to be a great editor for cross-platform C# development. VS Code supports debugging of C# applications running on either.NET Core or Mono. For detailed instructions on:.NET Core debugging - see the.
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Mono debugging - see the. Note: Due to this focus, many standard C# project types are not recognized by VS Code.
An example of a non-supported project type is an MVC Application (though Core is supported). In these cases, if you want to have a lightweight tool to edit a file - VS Code has you covered.
If you want the best possible experience for those projects and development on Windows in general, we recommend you use. Installing C# support C# language support is an optional. You can install it from within VS Code by searching for 'C#' in the Extensions view ( ⇧⌘X (Windows, Linux Ctrl+Shift+X)) or if you already have a project with C# files, VS Code will prompt you to install the extension as soon as you open a C# file. In addition to the, the community has produced other extensions. Tip: The extensions shown above are dynamically queried. Click on an extension tile above to read the description and reviews to decide which extension is best for you.
See more in the. Roslyn and OmniSharp Visual Studio Code uses the power of and to offer an enhanced C# experience. We offer support for:.NET Core projects. MSBuild projects. C# scripts (CSX) On startup the best matching projects are loaded automatically but you can also choose your projects manually. The status bar will show what projects have been loaded and also allows you to select a different set of projects. To do so, click on the status bar projects item and select Change projects.
In the image below a single project has been picked up: The available options include:. Selecting a project.json file will open a.NET Core project and VS Code will load that project plus the referenced projects. Selecting a.sln file opens a MSBuild-project. It will load the referenced.csproj projects and sibling or descendant project.json files but no other project files that are referenced from the solution file. Selecting a folder will make VS Code scan for.sln, project.json and.csx files (C# scripts) and VS Code will attempt to load them all. Once the project is loaded the enhanced experiences light up. Editing Evolved There is a lot to discover with C# and the editor, such as format on type, IntelliSense, the rename-refactoring, etc.
For a full description of our editing features, go to the and documentation. Here are a few highlights. IntelliSense IntelliSense just works: hit ⌃Space (Windows, Linux Ctrl+Space) at any time to get context specific suggestions. Snippets for C# We have several built-in snippets included in VS Code that will come up as you type or you can press ⌃Space (Windows, Linux Ctrl+Space) (Trigger Suggest) and we will give you a context specific list of suggestions. Tip: You can add in your own User Defined Snippets for C#.
Take a look at to find out how. Search for Symbols There are also features outside the editor.
![Visual Studio For Mac C Sharp Visual Studio For Mac C Sharp](/uploads/1/2/5/4/125423168/385214585.jpg)
One is the ability to search for symbols from wherever you are. Hit ⌘T (Windows, Linux Ctrl+T), start typing, and see a list of matching C# symbols. Select one and you’ll be taken straight to its code location.
CodeLens Another cool feature is the ability to see the number of references to a method directly above the method. Click on the reference info to see the references in the Peek view. This reference information updates as you type. Note: Methods defined in object, such as equals and hashCode do not get reference information due to performance reasons. Tip: You can turn off references information displayed in CodeLens with the editor.codeLens. Find References/Peek Definition You can click on the references of an object to find the locations of its use in place without losing context. This same experience works in reverse where you can Peek the definition of an object and see it inline without leaving your location.
Quick Fixes / Suggestions There are some basic quick fixes supported in VS Code. You will see a lightbulb and clicking on it, or pressing ⌘.
(Windows, Linux Ctrl+.) provides you with a simple list of fixes/suggestions. Next steps Read on to find out about:. get up and running with cross-platform.NET. Learn about the powerful VS Code editor. Move quickly through your source code. use tasks to build your project and more. find out how to use the debugger with your project Common questions My Project won't load VS Code only supports a limited set of project types (primarily.NET Core).
![Basic Basic](/uploads/1/2/5/4/125423168/701682407.jpg)
For full.NET project support, we suggest you use. IntelliSense is not working This is typically as a result of the current project type not being supported. You can see an indication in the OmniSharp flame in the bottom left hand side of the status bar.
How do I build/run my project? VS Code supports tasks for build and natively understand the output of MSBuild, CSC, XBuild. Find out more in the documentation. I'm missing required assets to build and debug C# in VS Code. My debugger says 'No Configuration' The Visual Studio Code C# extension can generate the assets you need to build and debug. If you missed the prompt when you first opened a new C# project, you can still perform this operation through the Command Palette ( View Command Palette) by typing '.NET', and running.NET: Generate Assets for Build and Debug. This command will generate the necessary launch.json and tasks.json configuration files (under the.vscode folder).
Last month, the release of: a full-featured development environment to help developers on the Mac create apps, games, and services for mobile, cloud, and web. It’s natively designed for macOS, so both the design – from the toolbar to the file dialogs – and the developer workflow should feel right at home to Mac users. It is also a best-in-class advanced C# code editor – with IntelliSense and a refactoring experience that includes a preview of the proposed code changes. Mobile and web developers working on the Mac will appreciate the additional features that Visual Studio for Mac provides C# developers, and developers that have used Visual Studio on Windows will feel instantly at home with the familiar solution explorer and menu options. Visual Studio for Mac features first-class support for NuGet – the.NET package manager – which provides access to thousands of prepackaged code libraries; you can also code in F#, and yes, C# 7 features are fully supported! Cross-platform capabilities don’t end there – Visual Studio for Mac shares the same solution format as its Windows counterpart. Teams with developers on both Mac and Windows can open and work on the same projects, sharing code across platforms and apps.
Built-in version control makes it easy to work with small or large teams, on local and remote Git repositories (including GitHub and BitBucket). Mobile Development Visual Studio for Mac has a heritage in Xamarin Studio, and thus supports cross-platform application development for iOS, Android, and macOS with.
By installing the iOS and Android SDKs, you can build cross-platform mobile apps using C#, with complete access to the underlying native APIs (including tvOS and watchOS). It includes drag-and-drop user interface designers for both iOS and Android, giving you the ability to interactively create native iOS Storyboards and Android XML layouts. Or, if you prefer, you can use Xamarin.Forms XAML to create a re-usable cross-platform user-interface (with a real-time preview option). Whichever option you end up choosing, apps using Xamarin always render native controls and run at native speed.
To make getting started with mobile development easy – we also announced the preview of, enabling you to start experimenting in seconds. Just pair the app on your phone with Visual Studio for Mac using a QR code and instantly see your app running and you can make live edits along the way. When you want to build complete apps, you can use the simulators and emulators available or test on real phones. Visual Studio for Mac can even help you build and deploy your finished apps to the App Store and Google Play–the archive for publishing build option will guide you through the code-signing and uploading process. Web and Cloud Visual Studio for Mac isn’t just for mobile, however.
The web editing experience on Visual Studio for Mac comes directly from code ported from Visual Studio (on Windows). It includes support for developing.NET Core apps and ASP.NET Core back-ends, which can be deployed to Windows, Linux, or on. The editor also supports full HTML, CSS, and JavaScript syntax highlighting and IntelliSense for your web app’s front-end. To build for the cloud, the Connected Services feature helps add Azure functionality to mobile apps without leaving the IDE, and.NET Core web apps can be published directly to Microsoft Azure.
There’s more cool stuff in the pipeline, including Azure Functions support and the ability to deploy using Docker containers, both of which are currently available in preview. Games too Additionally, Visual Studio for Mac includes the ability to build games using Unity, the most popular gaming engine around. You can directly edit your Unity scripts with the same world-class C# editing experience, including full syntax highlighting and IntelliSense. Debugging is also just a button away, with full debugger support for Unity games. For mobile games, you can also use Xamarin for access to native gaming APIs like SpriteKit, or cross-platform options like CocosSharp and UrhoSharp. Try it and let us know what you think Get started by for free to begin developing ASP.NET Core web apps, Unity games, and Android and iOS mobile apps, all in C#!
We’re very proud of this release and we want to hear what you think – please, send us your feedback! Leave a comment below, use Visual Studio for Mac’s “” or “Provide a Suggestion” dialog (within the Help menu) to provide feedback, or join the conversation in the community forums.